SixverseGAMES
INDEPENDENT GAME STUDIOA SIXVERSE ORIGINAL / 001

Independent
minds.
Primal worlds.

We are Sixverse Games, the independent studio behind
Wild World Online. We make competitive action feel primal.

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WILD WORLD ONLINE OUR FEATURED GAME / IN DEVELOPMENT
01 — 04

A small studio.
A wild point of view.

Sixverse Games is an independent game studio developing Wild World Online.

Our focus is competitive action with a physical edge: the weight of a strike, the pace of a pursuit, and the contrast between instinct and control.

Talk to the studio
INDEPENDENT BY DESIGN.FOCUSED ON THE FEEL OF PLAY.BUILT IN UNREAL ENGINE.
02 / ENTER THE WILDSIXVERSE WILD WORLD
Original concept painting of a werewolf gripping a rocky ledge before a confrontation; not gameplay
FEATURED PROJECT IN DEVELOPMENT

WILD WORLDONLINE

Instinct takes over.

Competitive werewolf action.
Primal combat. Predatory movement.
A different kind of multiplayer confrontation.

Wishlist on Steam
CONCEPT ART / GENERATED VISUAL EXPLORATION Not gameplay

A look inside.

Early engine captures and visual explorations
from Wild World Online.

A mix of early development captures and concept explorations. Each frame is labelled; visuals are not representative of a final release.

ONE CONFRONTATION. TWO INSTINCTS.

Power has
more than one form.

The werewolf is at the heart of Wild World Online. Armed human opposition brings a deliberate, tactical counterpoint.

A look at the game’s direction. Features evolve during development.
THE PRIMAL FORCE

Close the distance.

Claw combat and predatory movement. The physical intensity of being the creature at the centre of the fight.

PHYSICALPRIMALPREDATORY
WWO / GAMEPLAY DIRECTIONSCONCEPT CONFRONTATION

Different stakes.
The same instinct.

Explore the documented formats taking shape around the combat. These are development directions; final availability and rules may change.

Fenrir character concept painting of opposing groups in physical combat on rocky ground
CONCEPT ART / VISUAL EXPLORATIONNot gameplay. Creatures and scale are illustrative.
PROTOTYPE DIRECTION

Team Deathmatch

  • Team combat
  • Repeated respawns
  • Kill score

Two teams compete for the higher kill score, with repeated respawns keeping the fight moving. A score limit or timer brings the match to a close.

THE OBJECTIVE
Build the team score
Development notes

Werewolf-versus-werewolf combat is the primary prototype focus.

03 / PRESS & PARTNERS

Small studio.
Open conversation.

Writing about Sixverse Games or exploring a collaboration? Start with the essentials, or talk to us directly.

Press enquiries
Studio
Sixverse Games · Independent
Featured project
Wild World Online
Founder
Atlas Ares Ulutürk
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Official SVG logos, social image and studio facts.
ZIP · No game assets included.

Let’s talk
about what’s next.

Publishing, partnerships, press,
or a conversation about games.

ares@sixversegames.com
Atlas Ares Ulutürk Founder · Sixverse Games
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